Rekokanna

Rekokanna is the friendship between Reko Yabusame and Kanna Kizuchi from the Your Turn To Die fandom.

Your Turn To Die
After Kanna breaks down over her sister's death during introductions and passes out, Reko is the first to ask about how she's doing. Reko decides to stay back in the Central Hall with Nao Egokoro and look after the fainted Kanna. Reko takes off her jacket and lets Kanna rest on top of it. At some point Kanna gets up and Reko and Nao start looking for her. Kanna meets with Sara to ask her if she could have saved her sister in her First Trial. Mishima intervenes in order to ease Kanna, and afterwards, Reko shows up, angry that Mishima didn't shout when he found Kanna like she told him to do. Kanna tells Reko that they should go and she'll explain.

Following Mishima's death in the Second Trial, Reko keeps Kanna company in the passage to the bar and offers Kanna something to clean up with, since she wet herself. Reko asks Sara to find a change of clothes for Kanna. When Sara comes back with an identical uniform, Reko is creeped out that they have stuff like that prepared. Sara then tries to comfort Kanna, but Kanna doesn't accept it. Reko tries to ease Kanna and asks what's wrong, but Kanna goes running off.

After the group meets Gonbee, Reko tells Kanna to rest with Sou in the bar.

Soon, the time for the Main Game comes. Miley prepares to begin the discussion, but Reko tells her to hold on, since Kanna hadn't arrived at the Main Game grounds yet. During the discussion, Q-taro singles out Kanna, Nao, and Gin as being the weakest and biggest burdens so far. Reko gets ticked about that and encourages the three to prove their worth. Kanna says she doesn't mind if she's voted for, because she just wants to go to her sister. This shocks Reko and she tells Kanna not to be ridiculous. When the truth about Gonbee's identity as Alice Yabusame comes out, Reko explains that she told Alice to hide their relation because she didn't want Kanna and the others being scared of her. Later, Reko also insists to Keiji that there is no way Kanna could be up to no good, and that Sou is just using her, so he can't vote for Kanna.

On the third floor, Reko and Kanna are both available for the Memory Dance Attraction. They both help you remember some of the moves, although Reko is better at it.

In the second Main Game, when Sou and Kanna both start begging everyone to vote for themselves, Reko agrees with Q-taro that Kanna isn't a burden at all, and she votes for Sou.

Official 4-koma comics
# 24: Kanna asks Reko what she thinks of everyone. Reko says it doesn't seem like anyone's bad at the moment, but Kanna should still not let her guard down. Kanna asks Reko if there's anyone she likes, but Reko keeps talking seriously, and says she doesn't mean Kanna should treat the others as enemies. Kanna asks what Reko's type is, and gets more and more excited, suggesting if it's Keiji, or maybe Q-taro. Finally, Reko breaks her composure and squeezes Kanna's cheeks, calling her a little rascal.

Fanon
Reko and Kanna's friendship is popular for Reko caring for Kanna right from the get-go, and them getting along with each other. Also, for being able to share a game route where both of them can live, in place of another person. The Kanna-Reko lives route also appears to be the most popular in the fandom, compared to the other route combinations. This is supported by the fact that Kanna-Reko seems to be Nankidai's preferred route, or at least the route he writes first. Part of the reason why Kanna-Reko route is preferred is because the two mesh together well.

Fandom
FAN FICTION

Trivia

 * Reko and Kanna both sign Midori's consent form with their sibling in mind. Reko signs it so she can talk to Alice again, and Kanna signs it to grant Kugie's wish.