Kurukanna

Kurukanna is the friend ship between Naomichi Kurumada and Kanna Kizuchi from the Your Turn To Die fandom.

Canon
The real Kurumada died before he could meet Kanna. On the fourth floor, Doll Kurumada is paired as Kanna's support for the Murderer game. Right away, Kurumada notes Kanna is a kid, and says he'll protect her. During the first Obstructor fight, if Kurumada tries to punch the Obstructor's chestplate, he'll hurt his fists. Kanna asks if he's okay, and Kurumada just laughs at her, who is "acting like his buddy already", and says he's not weak enough for a kid to be worrying about him.

After the whole fourth floor is explored, the group splits up into their pairs to search more. Kanna is apprehensive about going with Kurumada, who says he's no good at babysitting either. In the Reko lives route, Reko goes with the two because she's wary of whatever Kurumada might try to do. Later Kurumada comments that it makes him sleepy to look after a kid in the art gallery. After the elevators get fixed, he also says he's "tired of watching the brat".

Later on, Kurumada finds a book titled "Shin Tsukimi AI Test Data". Kanna wants to investigate it, because she still wants to find out why Sou risked his life and protected her. Kurumada laughs at this, saying that they've been killing each other, and abandoned Sou anyway. Kanna rebuts that Sou taught her to believe in surviving, but Kurumada just remarks she's a real idiot.

During the confrontation with Midori, Kanna asks for the Dummies' assistance in tagging Midori. Kurumada is hesitant though, because he's not sure what'll happen to them if they succeed. Kanna also asks for Kurumada's help in tagging Midori, but Kurumada stops Kanna from chasing after him.

When the group finds out they need the ID card from Maple, they all go to the bathrooms and hold hands with their partners in order to open the door. Kurumada remarks it feels like he's babysitting, and Kanna asks him not to treat her like a kid. In the end of the battle with Maple, Maple blows a giant hole through Kurumada's torso, and Kanna cries out in concern for him.

In the security room on the fifth floor, Kurumada has to stay behind while the others work on what to do. Kanna offers to stay with him and try to aid him in some way and refuses to move, to Kurumada's annoyance. After everyone else leaves, Kurumada gets up to run after Maple, with Kanna chasing behind him. She tells him to stop, but Kurumada resists. Kanna says it's like Kurumada is trying to die, and is able to tell that it's because Kurumada is trying to protect the Dummies. In Kurumada's logic, if Maple kills him for good, then she'll stop her rampage, but Kanna tells Kurumada to try to live instead. Kanna even lends Kurumada her shoulder for a bit of support when he says he can barely walk anymore.

After the group tries to reset Ranmaru's collar in the conduit room, Kanna tells Kurumada to stay behind in the charging room, saying the electric shocks put him in a bad way again. She tells him that this way, Kurumada can charge at any time, and after a moment, Kurumada agrees. Kanna is surprised by this, and Kurumada tells Kanna not to die.

During the banquet, if Kurumada is the first to be drilled, Kanna begs for him to respond, saying he tried so hard to survive this long, only to be destroyed in an instant.

Fanon
Kurukanna isn't a popular friendship compared to others, since Kurumada doesn't appear until Chapter 3, and unless it is on the Kanna lives route, the two never even meet. However, they still have a lot of interactions together, since the two are paired together. Kurumada always calls her a brat and an idiot, but over time grows a fondness for her. And Kanna, despite one thinking that she might be intimidated by him, wants to get along regardless. For that, in addition to Kanna's constant efforts to look out for and care for Kurumada despite him being older and tougher than her, their friendship is very much liked.

Fandom
FAN FICTION