Kuuhaku

Kuuhaku is the family ship between Sora Nai and Shiro Nai from the No Game No Life fandom.

Canon
Shiro and Sora met when Sora's family adopted her. When they met, Shiro told him "you really are empty". After this demonstration of his insight and intelligence, Shiro managed to win Sora's heart, since he had noticed this "hollow place" that the boy tried to hide with his superficial smiles to everyone. After the event, the little boy calls her to play and, this time, with real happiness.

Kuuhaku was the username of the online game and account shared by Sora and Shiro. They became an urban legend in the real world for maintaining the maximum score of more than 280 games without registering losses or losses. After Sora and Shiro were called to Disboard by Tet, they used the name to refer to themselves, and the urban legend became a legend.

Shiro and Sora are the perfect pair, but they have a catch, however, becoming completely useless, as they are used to doing everything together since their first meeting. Until, after a battle in the game, an unknown player calls them for a game of chess. Shiro faces him and wins with the help of his brother, afterwards, a certain message arrives in his e-mail, in which someone invites them to live in a world where they would fit better, very different from the hypocrisy in which the Earth was immersed.❝ The two brothers never felt they were born in the wrong world? ❞

When they receive Tet's offer and accept it, they discover this world of pure games and strategies, perfect for both, where the brothers decide to live and not return home. However, along with this new outlook on life, plans were also shaped. They would reset this world, put the 16 chess pieces together and face the god again.

In search of fulfilling this plan, they run into Stephanie Dora, Elchea's ex-heiress, thus deciding to become rulers of the imanitys. After winning the tournament to choose the new king, they begin to weave the next lines of the plan, in which they would use the title obtained to facilitate the conquest of the remaining 15 pieces.

Realizing the desolation that plagues their subjects, they also decide to raise the imanity race to glory during their own process of personal conquests, after all, for them life is a game.

Their first mission in the world of Disboard is to get the throne of Elchea. They meet Stephanie Dora, who later presents herself as the granddaughter of the former king, during a card game with a mysterious girl. She asks for help from Sora and Shiro to win back her grandfather's crown, but they say they will rule and bring glory to the imanitys again.

The person Steph lost to had cheated, using the help of an elf. However, instead of accusing her, they decide to face her in the final conflict. After a debate with her, the decision that the two would play against the girl and the discovery of Fi's help, the girl accepts that it is in a place without her friend and says that when she decides the location, she will call them.A few days later, she summons them to a place with a huge chess board. As Shiro is the most calculating, she starts the game and discovers that the board had life, that is, they would not move knowing that they would be sacrificed. When Sora notices the lack of movement of her body, she decides to take her place in the game.

It also shows difficulties initially, however, by taking the right line of reasoning, which would increase the self-esteem of its warriors, it manages to turn the tide. Until, with the help of the elf, in a new trick, when the king of Clammy moves, activates a magic in which the opposing piece turns to his side. Sora goes into internal despair and Shiro notices this crack in his brother, holds his hand and claims to believe him.

After that, he returns with all confidence and convinces the enemy queen to join him, making a philosophical speech about no more life being wasted, showing his "gift of argument" well. Finally, the victory is Kuuhaku's.

Late, Sora, Shiro and Steph go in search of the imanity library, which is in possession of a very ingenious flugel. Upon arriving there, Jibril after analyzing them, quickly notices that they are not immanities and becomes more curious about their origins. The boy then talks to her about the location and stored documents and says he wants to play to get them back.

The flugel very sure of himself, accepted and as one of the rules of Dirboard, the challenged must choose the game, so the woman with wings opts for one of words, but different from what we are used to ... this would risk their lives, due every existing word said, become something material or happen where they are.

Sora and Shiro take the advantage of coming from another world to counter every word said by Jibril, and in a strategy, they discover that even if they speak some not known by the woman, it will still be valid.After several hours of pitching names, synonyms and variables, Kuuhaku wins. Then we found out that exactly all the words they said, were calculated from the beginning to that end, showing us the real power of the team. Even Steph was helpful, distracting the various dangerous creatures summoned by words, allowing for greater concentration and security for the young brothers.

The antics used this time were the flugel's pride itself, making it more vulnerable, the distraction made by Stephanie and the many words of worldly origins. This set made possible the victory of the protagonists.In the second confrontation between Kuuhaku and Clammy. Sora needed Fiel's help to defeat the werebeast, but for that she had to get her friend's trust and approval. The game started very strange, with the boy disappearing and Shiro waking up alone, wondering what had happened to his onii-chan, almost going into despair, as Jibril and Steph did not remember him.

However, the little girl remembers and refuses to forget, looking for clues about Sora's whereabouts, until she feels his presence motivating her to continue. She begins to remember details of the game and finds the board, thanks to Stephanie who trips over it, containing 3 pieces remaining and one of them was her memory.

Shiro searches through his brother's memories in search of the plan to be followed. Find them and make Kuuhaku's victory possible once again. But it was not only through Fi's help that the king did all this, he wanted Clammy as an ally and, one of the intentions of the game was that the girl got her memories, for Sora to get the girl's trust.

Through this, the boy showed the suspicious imanity that they did not receive help from other races, proof of the ruler 's theory that humanity can indeed lead itself to glory.

Later, in search of the lands taken by the former king's werebeast, called a fool. However, Sora realizes during days of research and investigation the real intention of Steph's grandfather, who was to discover the game that the beasts played and let him be warned to the next ruler, so he created the law that only the best player would be elected.

Sora discovers the genius of the old man in letting himself be called a fool, so that the future generation will get all the lands and glory of the imanitys back. After this discovery, the real confrontation begins, even though this race faced, supposedly had the power to "read the minds of enemies", Kuuhaku held on.

Upon arriving at the werebeast organization, they made a promise that they would not tell what they would see, their memories would be erased / altered, so that they would not remember what happened. The puzzle of the beast game is finally revealed: a type of video game with augmented virtual reality. They would all be on the team against the werebeast heiress, Izuna. In the game, she is a celebrity and there are "zombies" to disturb everyone, they must hit these almost undead with the ground weapon to reload it and be able to defeat the little girl.Izuna is very skilled in the game and Kuuhaku has no idea what to do ... almost, at least. Then they come up with a plan where Shiro lets himself be hit and stays with Izuna, so that everyone ambushes her later and the long-awaited victory is obtained. But like any game, there is also the famous hack, where Izuna becomes a super strong beast.

However, Sora imagined that something like this could happen and in her last moments, behold, Plan B emerges: Steph, she reaches the heiress and wins the game. After that, Miku, a werebeast, goes to meet Sora, to know if they would enslave their population, because in the agreement it said that her race would have to live with the imanitys, in that they have a quick game of heads or tails, to define the fate of the two kingdoms, but he let it stale because he wanted something like coexistence and alliance with the werebeast, not slavery.

Fanon
Because one of the highlights of the anime is the relationship between Sora and Shiro, Kuuhaku is not only the most popular family but the most popular ship of the fandom.

Fandom
FAN FICTION

TUMBLR

Trivia

 * That the kanji for Kūhaku (空白) is a compound made of kanji from names of both protagonists: Sora (空) and Shiro (白). The onyomi reading of "空" and "白" are "kū" and "haku", respectively.


 * Sora and Shiro are gamers and hikikomoris.

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