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Dark Fun Gang is the friendship between Susie and Lancer from the Deltarune fandom.

Canon[]

Chapter 1[]

Susie first met Lancer when she and Kris fell into the Dark World that was created in the storage closet of their school, they had entered it looking for chalk. Lancer had already stalked Kris behind the trees when they were separated from Susie, once they found her, Lancer started flinging spades at them while they were looking for a way out of this strange new world. However, when they are found by Prince Ralsei, who had told them that the three of them are legendary heroes prophecied to save the world, Lancer rams him off-screen with his bike and challenges the two of them to a fight. Whether Kris and Susie actually defeat Lancer or just wait until his bike runs out of fuel and he has to go home, it doesn't affect later events in the story.

However, the three heroes still have to deal with Lancer's antics when finding their way, with him playing childish pranks on them by messing with the signs. Susie eventually snaps at him, telling him that he isn't threatening at all and tries to scare him to show how it's really done. Lancer however isn't scared of Susie, he's actually quite impressed and takes her criticism to heart. He actually tries to pull off an evil laugh when he meets them again and threatens to "smash them into blood", hoping that Susie is impressed by his threats.

However, when the party progresses with Lancer tagging along, they are wrapped into a fight with a "C Round" enemy that they have to defeat alone since Lancer is too scared of the thing to call it away and runs off. After the fight, Susie will only be able to attack violently, which Ralsei criticizes her for, since her attacks did nothing but prolong the fight with an enemy that can regenerate indefinitely. Susie will be fed up with his push for pacifism and thinks that being a bad guy like Lancer would be more fun, leaving the party to join his side.

While Kris and Ralsei are progressing alone, Susie and Lancer will try to stop them by pulling off various schemes to undermine their efforts. However, none of Lancer's ideas are effective, they include selling cookies to finance future schemes and forcing them to build a death machine to "thrash their own ass". The latter has them assume that Kris and Ralsei grew attached to their creation, so they blow it up just to spite them and then actually start fighting them. However the fight ends when Lancer is either pursuaded into stopping or injured to the point where Susie stops it to protect him from further harm. Susie will willingly join the heroes again as they proved to her that they are not messing around, with Lancer also following them from that point, though he isn't of much help during battles.

However, once the heroes reach the castle of King, Lancer's father, Lancer will realize that letting them fight his father won't end well either way. Lancer will run back into the castle and the three heroes will be cornered by the guards when trying to chase him. However, Lancer then has them imprisoned for as long as possible, despite his father's orders to execute any "Lightners" (people from Kris and Susie's world) on sight, hoping it will prevent the worst from happening. However, Lancer not explaining why he imprisoned them has Susie feel betrayed and she will be out for revenge when breaking out of her cell.

Susie catches Lancer talking to the guards, confronting him over his betrayal and not holding back when fighting him this time. However, Lancer will tell her that he doesn't want to hurt her, even when she's hurting him, causing her to realize that she doesn't want to hurt him either and ends the fight. Lancer explains that he doesn't want Susie and her friends to harm his father, with Susie reassuring him that they don't have to, causing him to thank her and run off once again.

When Susie reunites with her allies again and takes it to the roof where King is waiting for them, they catch him with Lancer trying to reason with him out of attacking his friends. However, upon seeing the people his son calls his friends are Lightners, King will tell Lancer that he's a failure and that Lightners are "scum". When Lancer talks back and tries to get his father to listen to him, King grabs his own son by the neck and dangles him off the roof of his castle to force Lancer's friends into a retreat. Lancer however realizes that his father never cared about him and attacks him with a projectile he had strapped to his back, allowing for the heroes to attack him while he runs to safety.

Depending on the player's actions up to the Card Castle, the fight with King either ends with Lancer leading the King's own soldiers into a revolt and locking him up in a dungeon, or it ends with Susie putting King to sleep and apologizing to Lancer for their fight earlier. Regardless, it ends with King in the dungeon and Kris and Susie leaving the Dark World to seal the fountain. Kris and Susie will wake up in an unused classroom and wonder if the entire adventure and the friends they had made along the way were all just a shared dream.

Chapter 2[]

At the beginning of the chapter, Susie will drag Kris with her to the storage closet after a sleepless night and a boring lecture, they are both equally excited to go back and check if the Dark World is actually real. However, they find Ralsei's Castle Town abandoned, he was the only Darkner remaining as the sealing of the fountain meant that all the Darkners in the unused classroom turned back into regular objects. Susie willingly stays behind with Ralsei while Kris carries all the objects from the unused classroom as a massive ball of junk on their head to the storage closet. When Susie and Lancer reunite, they will share a high-five and tell her that Lancer's kingdom was erased when they sealed the fountain. Should the player have defeated some of the Darkners through violence, Lancer will tell Kris and Susie that he pardoned their crimes and the Darkners forgave them.

However, when Ralsei hears that Kris and Susie still haven't worked on their group project, he will banish them from the Dark World until they start working on it, with Lancer coming along with them to the library by stuffing himself in Kris' pocket. When Kris and Susie happen to discover another Dark World in the library's computer room, they are confronted with its ruler, Queen, who imprisons them in rooms designed for their specific interests. Kris will then take Lancer out of their pocket again and he will free them and Susie by overloading the system, causing their cages to deactivate.

However, when Lancer and Susie reunite once more, Lancer is suddenly very weak, leading to Susie having to carry him on her back to find Ralsei. But once they do, Ralsei's healing powers won't work on him and Lancer is completely petrified soon after, to Susie's horror. Ralsei explains that Darkners who don't belong in the room the Dark World was created out of will turn into stone since they can only be sustained by their own fountains. Ralsei reassures them that bringing Lancer back to Castle Town will turn him back to normal, since the fountain in the closet was made out of "pure" darkness that can sustain any Darkner.

Indeed, regardless of what choices the player had made, Susie can reunite with Lancer back at Castle Town.

Fanon[]

Dark Fun Gang is a fairly popular platonic ship for Lancer, as he is generally agreed to be closest to Susie when it comes his bonds with the main characters. However, there is strong pushback against shipping them romantically, since Lancer is generally agreed to be very young, while Susie is a high schooler.

Fandom[]

FAN FICTION
Lancer & Susie tag on AO3
TUMBLR
dark fun gang tag on Tumblr

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SHIPS het AlphoreAsgorielBerdsieBrazzyCazzyClovseiCyberSpadeDessrielQueenKaardRalsusieSorielSpamQueenSwasqueSwatchQueen
slash AsgorudyBerdseiKingKaardKingvilMettatennaMikeTennaNicepantsNoSuitRambTennaRouxlsTennaRoyal GuardsSpamtennaSpamvilSwatchKaardSwatchton
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