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Artwork: 33

MonoSix the het ship between Mono and Six from the Little Nightmares fandom.

Canon[]

Little Nightmares Comics in Episode 1[]

Six escapes the Hunter by traveling under a tree. Once she makes it out the other side, she stops and notices Mono sitting on a tree branch in the moonlight. He soon takes notice of Six and the two children regard each other until the Hunter arrives and takes Six hostage.

Little Nightmares II[]

Mono first appears at the beginning of the game, where he wakes up in a forest next to a TV. After the beginning sequence with vision of the door inside the Signal Tower, it is assumed that Mono had recently traveled through that TV. It isn't long before he decides to venture further into the forest and past the many traps set up. This all leads up to him breaking into a cabin and following a melody into a basement, where he encounters a scared child going by the name of Six. Seeing the fearful state she is in, Mono offers to help her escape, only to be turned down as she pushes him aside and runs off. Mono gives chase to the room past the dining area filled with taxidermied people. It is there when Six decides to trust Mono and the children become a duo. Working together, they are able to escape the house. However, they alert the Hunter, the owner of the cabin while doing so and he takes his shotgun in pursuit of them. With their speed, stealth and partnership, they survive all of their encounters with him until they are cornered in a shed. To their fortune, Mono finds a shotgun on the wall and, with the help of Six, lifts it and pulls the trigger as the Hunter readies to break in. Afterwards, Mono and Six escape the Wilderness and ride across the vast ocean on a severed door. It is only after a little while where they hit shore and arrive at the Pale City.

After exploring the city and seeing what remains of its population, Mono and Six arrive in a room with a TV, where the former is prompted to place his hand on the screen in order to "tune the transmission". When succeeding, he is placed inside the same hallway he had a dream about at the beginning of the game. Mono tries to reach the door, but is pulled from the TV by Six as he draws near. He and Six then decide to leave the room that they are in and almost immediately at a rundown school. In order to traverse, the duo manage to get inside. They soon realize that the school is filled with traps and is managed by a sadistic Teacher. As they avoid the many traps hidden throughout the school, a group of Bullies, porcelain dolls that resemble children, push a locker onto Mono and capture Six. Mono tries to go after them, but they use a rope ladder to escape to the upper floor. This leaves Mono alone to deal with them and their Teacher.

After narrowly avoiding the other Bullies as well as the Teacher, Mono finds Six hanging upside down in a bathroom. He manages to defeat the Bullies who tied her there and frees her, reuniting them. Together, they again move forward and narrowly escape the Teacher and the school altogether by passing through the vents when she hears them leaving the music room.

The duo continued to move forward until it became apparent that Six had become cold from the constant downpour of rain. She and Mono decide to briefly shelter themselves in a dry area, where Six found and wore a yellow raincoat. Soon after, the two arrive in a dark hospital. There, Mono finds an operating flashlight to illuminate the dark halls of the hospital. He also makes another attempt to make a run for the door in the twisted hallway upon tuning another television, but is once again pulled away thanks to Six. On the upper floor, he is forced to deal with the patients and severed hands alone and retrieve the power cells that activates an elevator. Mono and Six descend to the depths of the hospital and, after fighting two more hands, encounter the Doctor. While they are able to keep their presence hidden for a long time, he eventually catches on and chases the children. They are able to outsmart him by trapping him in an incinerator where they can choose to burn him alive before exiting the building through another elevator.

Once having escaped the Hospital, the children continue to explore the inner parts of the city. There they find many of the townsfolk known as the Viewers, all of whom have a far too unhealthy television addiction. They use this addiction to their advantage and sneak through the lofts unnoticed. After moving from building to building by using the rooftops, the room they are in suddenly starts to cave in. Mono and Six attempt to escape, but the flooring underneath them collapses and they fall into the depths of the building, breaking Mono's flashlight in the process. Mono and Six wake up at the bottom of the chasm, where Mono pulls Six out of a pile of rubble and they continue forth.

Once again, Mono finds and tunes the transmission of another television. This time, he succeeds in opening the door at the end of the hallway, only to immediately regret his actions when he realizes what's behind it; A very thin and tall man sitting in a chair, who was supposedly awaiting his arrival as he ominously and slowly stands up. Luckily for Mono, Six is able to pull him out of the transmission and to safety. However, the Thin Man follows him in pursuit and causes the area to become static-like and laggy, making their movements much slower. With no other options, the children flee and hide in a nearby kid's bedroom with strange depictions of eyes and the Thin Man's head.

Mono hides under a bed while Six chooses a table. The Thin Man instantly finds Six with ease and moves in on her. Mono can only watch in pain as she is captured and taken away. Afterwards, he looks at her Glitching Remain for a moment in sorrow. Not wanting to leave Six behind, Mono then sets off to rescue his friend. He quickly goes inside the same television he tuned prior to Six's capture in order to follow The Thin Man. Instead of arriving in the bendy hallway, he travels through a fleshy tunnel, and arrives outside of another television at a different location in the Pale City.

Mono continues to use this technique to get closer and closer to the Black Tower thanks to a remote he found that helps turn on and off other televisions. However, this also draws attention from the Viewers, who attempt to kill him for either distracting them from their TV 'program' or to vent their frustration when not having a TV set to look at. Thanks to the environment and televisions, he escapes their wrath multiple times. Mono is almost killed by a horde of them at one point in a shop when he gets their attention after teleporting through and breaking another TV, but once again escapes. He finds Six in a random television inside another apartment and attempts to pull her out, only for the Thin Man to grab her and pull her back into the television. The Thin Man then arrives in the apartment through the television in an attempt to get Mono, forcing the bag-wearing child to run away from his clutches.

The chase eventually leads to a bunch of railcars, where Mono detaches one from the other and rides away from his capture, only to get badly hurt from the train suddenly crashing to a stop on impact and for his remote to break. He notices the glitching remains of his stolen friend, who guides him out of the subway tunnel and encourages him to keep going. Mono is able to get above ground and realizes that the Black Tower is only a straight and very long path away. Just as it seems he is in the clear and attempts to walk forward, the Thin Man once again appears and approaches him. Too injured to run away anymore and with no way to defend himself, Mono falls to his knees in despair, seemingly ready to accept his inevitable death. Just as he is within the Thin Man's reach, Mono removes his bag and stands, refusing to give up as he confronts the tall fiend. With the raise of his hand, Mono uses his Transmission powers to combat his. Once he is able to knock the Thin Man down to his knees, Mono, having found a way to finally defeat him, continues to fight back. After the boy repeatedly beats him back, the Thin Man finally backs down and dissolves in defeat. Mono, instead of walking, uses his powers to pull the Black Tower up right in front of him while restoring the other buildings to their non-bendy state, with the doors to the tower opening soon after. Mono steps inside, and the doors close behind him.

Inside the tower, Mono is drawn to the sound of a familiar musical tune. He travels through many doors that take him to different areas of the tower until he eventually steps into a room and finds that a large music box was playing the sound. As he begins to approaches it, he is shocked to discover that the music box is being protected by a very distorted and monstrous Six. Initially, Six is not hostile in her current form and Mono comes to the conclusion that the music box is what's distorting her mind and body. After calling Six to him, Mono picks up a nearby mallet and whacks the music box, which briefly sends him to a dark area. Mono is then forced to run from the enraged monster Six throughout the Black Tower and lure her away from the music box long enough for him to smash it. After a few more hits, Mono destroys the music box and is able to restore Six to her normal self.

The victory is short lived, however, as the walls of the tower turn into piles of flesh and eyes that began to close in on them. The children are able to stay ahead and have to cross a crumbling bridge to escape. Six is able to make it to an exit for the tower and turns to catch Mono when a gap is formed. He makes a jump for it and grabs Six's hands, expecting her to pull him up. Instead, Six ponders for a moment and, to Mono's shock, she drops him. Mono could only flail his arms as he falls into the depths of the tower as Six escapes the Transmission.

After regaining consciousness on top of the fleshy remains of the tower and still hurt and confused by Six leaving him for dead, Mono wanders around for a bit until he walks up a flesh mountain, finding a chair. He stands atop the chair. The Flesh Walls then start to surround Mono, much to his terror. Just as the flesh begins to cocoon him, the concretes are restored, leaving the Black Tower back to its original state.

Instead of leaving, Mono decides to sit down and resign himself to his fate. Time goes on and he grows older and taller, while the Transmission corrupts him. Eventually, all of this leads to him taking on the form of The Thin Man. The camera draws back to reveal Mono in the room at the end of the dream hallway. The door to his room closes, leaving Mono inside the Black Tower.

Fanon[]

Most of the Little Nightmares fanbase portrays a wholesome friendship between the two. Prior to the second game's release, the ship between Six and the Runaway Kid was the more prominent ship. Now it is likely that Monix is the most popular ship in the fanbase, due to Mono and Six actually interact throughout the majority of the game, though it's debatable. It's likely that the game's mechanics started the ship in the first place. Press RT to hold hands is now a popular phrase within the fandom.

Fans feel that it is taboo to ship underage characters; to avoid this, alternative universes were created to age the characters up to consenting adults.

Many fans who support their relationship and weren't pleased with the ending and decided to make endings that are considered to be more enlightening. Some of which is that Six instead helps Mono instead of dropping him, which further improves their relationship.

Similar to how Mono was revealed to be the Thin Man's child self, there are theories that Six might end up becoming the Lady antagonist she faced in the first game. Since both Six and Mono have had nightmares that relate to The Thin Man and The Lady. This theory is also connected to the one that has the Six and Mono being freed from the paradox that traps them in an never ending cycle, possibly by convincing Six to save Mono instead of leaving him for dead. Mono being revealed to be the Thin Man has even got fans to wonder if he was trying to save his child self from the girl who'll betray him in an attempt to break the cycle, or to keep Six away from her own darkness when a shadow figure of her was left behind after the Thin Man kidnapped her.

Fandom[]

FAN FICTION
Mono/Six tag on AO3
Mono & Six tag on AO3
Mono x Six stories on Wattpad
Monix stories on Wattpad
TWITTER (X)
Monix hashtag on Twitter
FAN ART
Monix tag on DeviantArt
TIKTOK
Mono x Six posts on TikTok
Six x Mono posts on TikTok
Monix tag on TikTok
MonoSix tag on TikTok

Trivia[]

  • While conversing with a fan on Twitter about Mono, Izmar, the Senior Creative Manager of Little Nightmares I and II responded "Potentially disastrous choices in crushes, for one!" This implies that Mono had developed feelings for Six throughout the game.[1]
    • Despite this, Izmar states there was no concrete information regarding Mono "having a crush", and that it's up to personal interpretation.[2]

Both of them have Powers and Abilities:

  • Mono
    • Unlimited stamina: Unlike the protagonists in previous installments, Mono has unlimited stamina. This allows him to run as far as he can without getting tired. However, Mono can only jump for at most 3 consecutive times while sprinting. After that he will trip and the player has to wait for a while to allow him to jump while sprinting again.
    • Weapon wielding: Unlike other children in the universe of Little Nightmares, Mono is able to wield weapons to defeat small enemies, break fragile objects, or dispatch other obstacles. The weapons range from a twig to an axe.
    • Tileórasikinesis (Television Control): After Six is kidnapped by the Thin Man, Mono is able to travel from one television to another. This would help him to traverse through the Pale City to reach the Signal Tower. To do so, Mono must stand on equal grounds as the television screen to be able to give him enough time to properly phase through the television monitor and teleport through to another one.
    • Reality bending: Shortly after Mono defeats the Thin Man, he starts to bend and distort the leaning buildings around him. With this supernatural power, he is capable of "pulling" the Signal Tower towards himself without ever moving from where he stands.
  • Six
    • Superior Wits: Six is quick to her feet, and possesses a noticeably fair amount of cleverness and wits. She has been shown to be strategic, able to evade & defeat monsters and get around various other obstacles in her environment.
    • Life Absorption: After eating the flesh on the Lady's neck, Six apparently gains the Lady's powers. She later uses this power to kill any Guests that approach her by draining their life essence before finally leaving the Maw.
    • Six's Monster Form Inhuman Body: In her monstrous distorted form, Six's body possessed several dangerous traits. She was far larger than she was before and had elongated arms with a great amount of strength, able to break through obstacles and damage walls. Six also had sharp ears in this form, able to hear Mono's calls and pinpoint his location to attack him, though this also appeared to cause her a great deal of pain throughout their battle.
  • Six and Mono additionally share similarities. They fought back against the respective antagonists trying to kill or capture them, gained powers similar to the final antagonists in their respective games, and both end up becoming just like the monsters they were running away from in one way or another. Mono became the Thin Man and likely goes on to spread the Signal Tower's corrupting influence, while Six used her new powers to obtain revenge on the Guests for attempting to kill her, before leaving the Maw.
  • In the Hospital chapter, if the player uses the x-ray machine with Six, there is a badge that says 'X Best Friends'. This is foreshadowing to Six betraying Mono and the two becoming ex best friends.
  • In one sketch of the concept art, it is shown that Mono would accompany Monster Six while holding hands in the Transmission chapter. Suggesting that during development, the interaction between Mono and Monster Six was thought differently than the final one in the game.
  • Mono's name was revealed in an interview with David Mervik, the narrative designer for Little Nightmares.
    • Given his motif, it could be a reference to "monochrome television", also known as "black-and-white television", or like Six, Mono's name could also be based on a number, being the number one.
  • When asked about his take on why Six betrayed Mono at the end of Little Nightmares II, narrative designer David Mervik replied that he couldn’t answer, but did state that “Six's perspective of this will be different to Mono's, and different again to the player's”.
  • When asked to explain the events between Mono and Six near the end of Little Nightmares II, the official Twitter account states that "Extracting someone from a fantasy can be deeply upsetting for everyone involved".
  • It is implied by the official Little Nightmares twitter page, as well as the producers that additional factors were at play in Six's end decision to let Mono fall near the end of Little Nightmares II.
  • When someone on Twitter commented that escapism is given through the TVs for the Viewers, the music box for Six, and fan art from the fandom, the official Little Nightmares Twitter account simply states, "Indeed. More of you understand the pain that Mono caused Six than you realize". Implying that while saving Six, Mono had hurt her in the process, leaving suspicion that the destruction of her music box freed her from her escapism, but became a major factor in her sudden decision to drop him near the end of Little Nightmares II as her dependence towards her music box left her resentful towards Mono.[3]

Gallery[]

Main article: MonoSix/Gallery

Videos[]

References[]

Navigation[]

Little Nightmares ShipsLittle Nightmares Characters
SHIPS het MonoSixSevix
femslash RainixRain Mirage
friend 6 + 5 + 7 + 1 = 19
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